RAW by Mint

Exhibition with the theme RAW
by Mint during LDF.

15th – 22nd September 2019
Brompton Design District
2 North Terrace
Alexander Square
London SW3 2BA

Design in Venice! May 23rd -> June 17th 2018

LOCATION: PALAZZO MOROSINI, Campo Santo Stefano, San Marco 2803

DESIGN.VE
BIENNIAL DESIGN WALKS THROUGH VENICE
May 23rd > June 17th 2018 Venice
The second edition of Venice’s design biennial festival DESIGN.VE will take
place from May 23rd to June 17th 2018 in parallel with the first month of the
International Architecture Biennale.

What happens when the function of an object or a space continuously evolves, or becomes stratified as it is duplicated, triplicated, and multiplicated?

DESIGN.VE 2018 presents a group show and a number of installations in various locations disseminated across the city of Venice. The group show, which takes place at Palazzo Morosini Gatterburg-one of the historical venues of Generali Italia, focuses on the curatorial concept “DESIGN AFTER DARWIN. ADAPTED TO ADAPTABILITY”, which exalts the extensive value of design, seen through its readiness to incorporate other uses, and the use by the others. This facet of the nature of design becomes an active component in the transformation of everyday life due to the power to integrate with the unpredictable paths of the future, and a reinvention of what was only previously imaginable.

Our occupation of space and our utilization of objects change repeatedly. The allocation of function loses definition, replaced by a polymorphous management process of time and the use of space. Work and leisure are superimposed and often exist simultaneously in more and more spaces.

Venice in this sense represents an avant-garde observatory, with the coexistence of residential population (in vertiginous decline), commuters travelling from the mainland, university students sharing rooms, Venetians and foreigners alike living in Venice only temporarily, and the annual presence of 28 million tourists. Also in terms of economical and cultural activities Venice is an interesting example for the hybrid use of spaces as residential, manufacturing, commercial and cultural. This peculiarity offers an experience of the city that is situated at the intersection of the fabric of everyday life and the uniqueness of art, design, and architecture.

DESIGN.VE plays along this intersection offering a special experience of design and the city of Venice.

Experience ‘A Maze’ from 17th – 22nd of April during Fuorisalone, in Via Tortona 14!

We are showing our brand new project ‘A Maze’

A Maze“ is the world’s first both analogue and electric gaming console in marble.
Steer the ball through the maze with a thought-out mechanism.

This game device removes the boundary between space and time for the user.
Two points that are closest to each other in the maze can be simultaneously separated from each other by the entire length of the maze.
„A Maze“ playfully illustrates the complexity of the space-time continuum and makes it understandable and tangible.

Labyrinths, in the classical sense, have no wrong turns and lead around the goal until you finally reach it.

„A Maze“, though has no goal.
The labyrinth is made up of seven concentric rings that are linked together in such a way that there is no end and therefore no beginning.
The number seven is of great importance, because the seven is considered a mystical number but also plays an important role in our psyche and in our daily lives.
For one thing, our lives are focused on a 7-day week, and we have „Miller’s number Seven +/- 2” in memory psychology. Miller’s number explains that we can only keep 7 chunks of information simultaneously in our short term memory.

There is so much more to „A Maze“, with the concept of seven shaping the labyrinth itself, than could be put across by this brief introductory text.


Just experience it yourself.